--烛影摇曳
local zhuyingyaoye = fk.CreateSkill {
    name = "mcdh_zhuyingyaoye"
}

zhuyingyaoye:addEffect(fk.EventPhaseStart,{
    can_trigger=function (self, event, target, player, data)
        return player:hasSkill(zhuyingyaoye.name) and target == player and (data.phase == Player.Start or data.phase == Player.Finish)
    end,
    on_cost = function (self, event, target, player, data)
        local room = player.room
        local logic = room.logic
        logic:getEventsByRule(GameEvent.MoveCards,1,function (e)
            local p_event = e.parent
            
        end,0)
    end
})
return zhuyingyaoye